Cookie Jar: Monk Combinations

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Happiness isn't cheap, smile in times of adversity.
Interests and hobbies: Writing, Conquer Online and so on
Personality: Quirky, Meticulous, and Outgoing... )

"This is a 'cookie jar' segment. Where, if you want, you can answer my final question below. In the next article I'll post the funniest, wittiest, controversial responses! This is a way for you guys to get involved! Hopefully you enjoy the read :P "
Haha! Hey guys. It has been a while, hasn't it?! If you don't know who I am, I'm Checkmate :) If you do know who I am, I'M CHECKMATE! :P
Hmmmm, so I finally return to the game after a long awaited study term. And damn… it was long. Only to find out in a couple days, MONK is going to be released. So today, I am here to talk about possible future monk combinations :O Let's get started.
Cookie Jar: Monk Combinations
Water-Warrior-Monk
This combination gets all the boosting skills of a water taoist, giving itself an additional 30percent in attack and 30 percent in defense. With an additional reflect skill. On top of all this they gain all the skills of a Monk, and the new monk Robes are going to be amazing with their magic defense of a Taoist and physical defense of a warrior. Best of both worlds.
Monk-Monk-Monk
Though this combination gets no boost skill, or a reflective property; it does gain an amazing skill called ghost shackle. Essentially you can lock a person's ghost for 3 minutes when fixed. THREE MINUTES. Of course there is a skill to counter measure this skill. Issue being that the counter measure requires 25 percent of the stamina, and the ghost shackle only requires 10. (Or so I've been told lol) Point being it requires more stamina to remove the shackle then to apply it.
Monk-ninja-ninja
This combination gains all the skills a ninja would gain. Best off, the ninja-ninja combination gives the player the option to poison star! With the additional effects of serenity, players will no longer need detox. Yay! Lol.
Water-ninja-monk
An unusual combination; but a complete offensive class. Though I doubt fog will be of any use in the near future due to Serenity, none the less, and interesting combination.
Monk-war-fire
An awesome fire Taoist, capable of healing fog off themselves, by doing so they free up extensive amounts of sub-class points and refineries. It gives fire Taoists the opportunity to increase their refineries in other points, such as critical strike and penetration.
Though I am looking forward to the upcoming class, I am also in fear of the future repercussions. What will become of Trojan? An already obsolete class will become more useless. Will Warriors, Water Taoists, and Archers gain a fair boost? I don't know.
But my cookie jar question for you guys to answer is:
What do you think of the upcoming Monk class? Nay or Yay?

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